![]() Characters spend half a meter for powered-up versions of special moves, or a full bar for Infinite Worth move, a high-damage super attack. ![]() A traditional super meter known as the EXS Gauge fills up whenever players can attack or get hit. However, incorrectly guarding moves with Shield causes a state known as GRD Break, which locks a character out of any techniques with GRD. Whichever character has more GRD at the end of a cycle gains a temporary "Vorpal" buff, improving their moves and damage, and using Chain Shift, which cancels any move, resets the character to a neutral state and receives extra meter for the GRD. ![]() GRD is a tug-of-war mechanic to reward players for defense or offense, for them to use Shield, an enhanced defensive technique Assault, an air dashing move and Force Functions, a character-specific action serving as offense or a temporary buff. Attacks can cancel each other in any order, and into special and super moves. It uses three attack buttons and a fourth one tied to the "GRD" meter. The game has similar mechanics to Melty Blood, Guilty Gear and BlazBlue. It received many updates for adjustments and characters. Under Night In-Birth is a 2D fighting game co-developed by Ecole Software and French-Bread.
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